Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/smoky_explosion.cs
2026-02-21 16:45:37 +08:00

48 lines
1.0 KiB
C#

using UnityEngine;
public class smoky_explosion : MonoBehaviour
{
private float t1;
private float t;
public float delay;
private bool expl;
public float force_k = 1f;
private void explo()
{
expl = true;
GetComponent<Rigidbody>().AddRelativeForce(Vector3.forward * 200f * force_k * Random.Range(0.9f, 1.1f));
}
private void Update()
{
t1 += Time.deltaTime;
if (t1 >= delay)
{
t += Time.deltaTime;
if (t > 0.2f)
{
MonoBehaviour.print(GetComponent<ParticleSystem>().startSize);
GetComponent<ParticleSystem>().startSize += (0f - GetComponent<ParticleSystem>().startSize) / 30f;
GetComponent<ParticleSystem>().startColor += (new Color(GetComponent<ParticleSystem>().startColor.r, GetComponent<ParticleSystem>().startColor.g, GetComponent<ParticleSystem>().startColor.b, 0f) - GetComponent<ParticleSystem>().startColor) / 10f;
}
if (t > 7f)
{
Object.Destroy(base.gameObject);
}
}
}
private void FixedUpdate()
{
if (t1 >= delay && !expl)
{
explo();
}
}
}