Files
2026-02-21 16:45:37 +08:00

191 lines
5.5 KiB
C#

using System;
using System.Collections.Generic;
namespace rail
{
public class IRailGameImpl : RailObject, IRailGame
{
internal IRailGameImpl(IntPtr cPtr)
{
swigCPtr_ = cPtr;
}
~IRailGameImpl()
{
}
public virtual RailGameID GetGameID()
{
IntPtr ptr = RAIL_API_PINVOKE.IRailGame_GetGameID(swigCPtr_);
RailGameID railGameID = new RailGameID();
RailConverter.Cpp2Csharp(ptr, railGameID);
return railGameID;
}
public virtual RailResult ReportGameContentDamaged(EnumRailGameContentDamageFlag flag)
{
return (RailResult)RAIL_API_PINVOKE.IRailGame_ReportGameContentDamaged(swigCPtr_, (int)flag);
}
public virtual RailResult GetGameInstallPath(out string app_path)
{
IntPtr intPtr = RAIL_API_PINVOKE.new_RailString__SWIG_0();
try
{
return (RailResult)RAIL_API_PINVOKE.IRailGame_GetGameInstallPath(swigCPtr_, intPtr);
}
finally
{
app_path = UTF8Marshaler.MarshalNativeToString(RAIL_API_PINVOKE.RailString_c_str(intPtr));
RAIL_API_PINVOKE.delete_RailString(intPtr);
}
}
public virtual RailResult AsyncQuerySubscribeWishPlayState(string user_data)
{
return (RailResult)RAIL_API_PINVOKE.IRailGame_AsyncQuerySubscribeWishPlayState(swigCPtr_, user_data);
}
public virtual RailResult GetPlayerSelectedLanguageCode(out string language_code)
{
IntPtr intPtr = RAIL_API_PINVOKE.new_RailString__SWIG_0();
try
{
return (RailResult)RAIL_API_PINVOKE.IRailGame_GetPlayerSelectedLanguageCode(swigCPtr_, intPtr);
}
finally
{
language_code = UTF8Marshaler.MarshalNativeToString(RAIL_API_PINVOKE.RailString_c_str(intPtr));
RAIL_API_PINVOKE.delete_RailString(intPtr);
}
}
public virtual RailResult GetGameSupportedLanguageCodes(List<string> language_codes)
{
IntPtr intPtr = ((language_codes != null) ? RAIL_API_PINVOKE.new_RailArrayRailString__SWIG_0() : IntPtr.Zero);
try
{
return (RailResult)RAIL_API_PINVOKE.IRailGame_GetGameSupportedLanguageCodes(swigCPtr_, intPtr);
}
finally
{
if (language_codes != null)
{
RailConverter.Cpp2Csharp(intPtr, language_codes);
}
RAIL_API_PINVOKE.delete_RailArrayRailString(intPtr);
}
}
public virtual RailResult SetGameState(EnumRailGamePlayingState game_state)
{
return (RailResult)RAIL_API_PINVOKE.IRailGame_SetGameState(swigCPtr_, (int)game_state);
}
public virtual RailResult GetGameState(out EnumRailGamePlayingState game_state)
{
IntPtr intPtr = RAIL_API_PINVOKE.NewInt();
try
{
return (RailResult)RAIL_API_PINVOKE.IRailGame_GetGameState(swigCPtr_, intPtr);
}
finally
{
game_state = (EnumRailGamePlayingState)RAIL_API_PINVOKE.GetInt(intPtr);
RAIL_API_PINVOKE.DeleteInt(intPtr);
}
}
public virtual RailResult RegisterGameDefineGamePlayingState(List<RailGameDefineGamePlayingState> game_playing_states)
{
IntPtr intPtr = ((game_playing_states != null) ? RAIL_API_PINVOKE.new_RailArrayRailGameDefineGamePlayingState__SWIG_0() : IntPtr.Zero);
if (game_playing_states != null)
{
RailConverter.Csharp2Cpp(game_playing_states, intPtr);
}
try
{
return (RailResult)RAIL_API_PINVOKE.IRailGame_RegisterGameDefineGamePlayingState(swigCPtr_, intPtr);
}
finally
{
RAIL_API_PINVOKE.delete_RailArrayRailGameDefineGamePlayingState(intPtr);
}
}
public virtual RailResult SetGameDefineGamePlayingState(uint game_playing_state)
{
return (RailResult)RAIL_API_PINVOKE.IRailGame_SetGameDefineGamePlayingState(swigCPtr_, game_playing_state);
}
public virtual RailResult GetGameDefineGamePlayingState(out uint game_playing_state)
{
return (RailResult)RAIL_API_PINVOKE.IRailGame_GetGameDefineGamePlayingState(swigCPtr_, out game_playing_state);
}
public virtual RailResult GetBranchBuildNumber(out string build_number)
{
IntPtr intPtr = RAIL_API_PINVOKE.new_RailString__SWIG_0();
try
{
return (RailResult)RAIL_API_PINVOKE.IRailGame_GetBranchBuildNumber(swigCPtr_, intPtr);
}
finally
{
build_number = UTF8Marshaler.MarshalNativeToString(RAIL_API_PINVOKE.RailString_c_str(intPtr));
RAIL_API_PINVOKE.delete_RailString(intPtr);
}
}
public virtual RailResult GetCurrentBranchInfo(RailBranchInfo branch_info)
{
IntPtr intPtr = ((branch_info != null) ? RAIL_API_PINVOKE.new_RailBranchInfo__SWIG_0() : IntPtr.Zero);
try
{
return (RailResult)RAIL_API_PINVOKE.IRailGame_GetCurrentBranchInfo(swigCPtr_, intPtr);
}
finally
{
if (branch_info != null)
{
RailConverter.Cpp2Csharp(intPtr, branch_info);
}
RAIL_API_PINVOKE.delete_RailBranchInfo(intPtr);
}
}
public virtual RailResult StartGameTimeCounting(string counting_key)
{
return (RailResult)RAIL_API_PINVOKE.IRailGame_StartGameTimeCounting(swigCPtr_, counting_key);
}
public virtual RailResult EndGameTimeCounting(string counting_key)
{
return (RailResult)RAIL_API_PINVOKE.IRailGame_EndGameTimeCounting(swigCPtr_, counting_key);
}
public virtual RailID GetGamePurchasePlayerRailID()
{
IntPtr ptr = RAIL_API_PINVOKE.IRailGame_GetGamePurchasePlayerRailID(swigCPtr_);
RailID railID = new RailID();
RailConverter.Cpp2Csharp(ptr, railID);
return railID;
}
public virtual uint GetGameEarliestPurchaseTime()
{
return RAIL_API_PINVOKE.IRailGame_GetGameEarliestPurchaseTime(swigCPtr_);
}
public virtual uint GetTimeCountSinceGameActivated()
{
return RAIL_API_PINVOKE.IRailGame_GetTimeCountSinceGameActivated(swigCPtr_);
}
public virtual uint GetTimeCountSinceLastMouseMoved()
{
return RAIL_API_PINVOKE.IRailGame_GetTimeCountSinceLastMouseMoved(swigCPtr_);
}
}
}