Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/debris_force_big.cs
2026-02-21 16:45:37 +08:00

46 lines
970 B
C#

using UnityEngine;
public class debris_force_big : MonoBehaviour
{
private float t;
public float delay = 0.7f;
private bool expl;
private void Start()
{
GetComponent<Collider>().enabled = false;
}
private void explo()
{
expl = true;
GetComponent<Collider>().enabled = true;
base.transform.eulerAngles = new Vector3(Random.Range(-0f, -45f), Random.Range(-180f, 180f), 0f);
GetComponent<Rigidbody>().AddRelativeForce(Vector3.forward * 30f * Random.Range(1f, 1.5f));
base.transform.localScale = new Vector3(Random.Range(0.9f, 1.4f), Random.Range(0.8f, 1.2f), Random.Range(0.9f, 1.4f));
}
private void Update()
{
t += Time.deltaTime;
if (t >= delay)
{
GetComponent<Renderer>().material.color += (new Color(1f, 1f, 1f, 1f) - GetComponent<Renderer>().material.color) / 30f;
}
}
private void FixedUpdate()
{
if (t >= delay)
{
if (!expl)
{
explo();
}
GetComponent<Rigidbody>().AddForce(-Vector3.up / 2f);
}
}
}