Files
2026-02-21 16:45:37 +08:00

40 lines
640 B
C#

using UnityEngine;
public class WaterPlant : MonoBehaviour
{
public enum PlantType
{
LOTUS = 0,
SEAWEED = 1,
COUNT = 2
}
public PlantType plantType = PlantType.COUNT;
[HideInInspector]
public BoxCollider boxCollider;
public Fish occupyingFish;
private void Awake()
{
boxCollider = GetComponent<BoxCollider>();
}
private void OnTriggerEnter(Collider col)
{
if (col.gameObject.HasTag("FISH"))
{
Fish component = col.gameObject.GetComponent<Fish>();
}
}
private void OnTriggerExit(Collider col)
{
if (col.gameObject.HasTag("FISH"))
{
Fish component = col.gameObject.GetComponent<Fish>();
}
}
}