40 lines
640 B
C#
40 lines
640 B
C#
using UnityEngine;
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public class WaterPlant : MonoBehaviour
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{
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public enum PlantType
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{
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LOTUS = 0,
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SEAWEED = 1,
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COUNT = 2
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}
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public PlantType plantType = PlantType.COUNT;
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[HideInInspector]
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public BoxCollider boxCollider;
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public Fish occupyingFish;
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private void Awake()
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{
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boxCollider = GetComponent<BoxCollider>();
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}
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private void OnTriggerEnter(Collider col)
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{
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if (col.gameObject.HasTag("FISH"))
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{
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Fish component = col.gameObject.GetComponent<Fish>();
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}
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}
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private void OnTriggerExit(Collider col)
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{
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if (col.gameObject.HasTag("FISH"))
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{
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Fish component = col.gameObject.GetComponent<Fish>();
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}
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}
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}
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