Files
2026-02-21 16:45:37 +08:00

49 lines
1.1 KiB
C#

using UnityEngine;
namespace VolumetricFogAndMist
{
[RequireComponent(typeof(Camera), typeof(VolumetricFog))]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class VolumetricFogPreT : MonoBehaviour, IVolumetricFogRenderComponent
{
private RenderTexture opaqueFrame;
public VolumetricFog fog { get; set; }
[ImageEffectOpaque]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
if (fog == null || !fog.enabled)
{
Graphics.Blit(source, destination);
return;
}
if (fog.renderBeforeTransparent)
{
fog.DoOnRenderImage(source, destination);
return;
}
RenderTextureDescriptor descriptor = source.descriptor;
opaqueFrame = RenderTexture.GetTemporary(descriptor);
fog.DoOnRenderImage(source, opaqueFrame);
Shader.SetGlobalTexture("_VolumetricFog_OpaqueFrame", opaqueFrame);
Graphics.Blit(opaqueFrame, destination);
}
private void OnPostRender()
{
if (opaqueFrame != null)
{
RenderTexture.ReleaseTemporary(opaqueFrame);
opaqueFrame = null;
}
}
public void DestroySelf()
{
Object.DestroyImmediate(this);
}
}
}