43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using UnityEngine;
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namespace VolumetricFogAndMist
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{
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[RequireComponent(typeof(Camera), typeof(VolumetricFog))]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class VolumetricFogPosT : MonoBehaviour, IVolumetricFogRenderComponent
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{
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private Material copyOpaqueMat;
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public VolumetricFog fog { get; set; }
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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if (fog == null || !fog.enabled)
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{
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Graphics.Blit(source, destination);
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return;
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}
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if (fog.transparencyBlendMode == TRANSPARENT_MODE.None)
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{
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fog.DoOnRenderImage(source, destination);
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return;
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}
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RenderTextureDescriptor descriptor = source.descriptor;
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RenderTexture temporary = RenderTexture.GetTemporary(descriptor);
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if (copyOpaqueMat == null)
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{
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copyOpaqueMat = new Material(Shader.Find("VolumetricFogAndMist/CopyOpaque"));
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}
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copyOpaqueMat.SetFloat("_BlendPower", fog.transparencyBlendPower);
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Graphics.Blit(source, destination, copyOpaqueMat, (fog.computeDepth && fog.downsampling == 1) ? 1 : 0);
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RenderTexture.ReleaseTemporary(temporary);
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}
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public void DestroySelf()
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{
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Object.DestroyImmediate(this);
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}
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}
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}
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