Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Valve/VR/VRControllerState_t_Packed.cs
2026-02-21 16:45:37 +08:00

49 lines
1.1 KiB
C#

using System.Runtime.InteropServices;
namespace Valve.VR
{
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct VRControllerState_t_Packed
{
public uint unPacketNum;
public ulong ulButtonPressed;
public ulong ulButtonTouched;
public VRControllerAxis_t rAxis0;
public VRControllerAxis_t rAxis1;
public VRControllerAxis_t rAxis2;
public VRControllerAxis_t rAxis3;
public VRControllerAxis_t rAxis4;
public VRControllerState_t_Packed(VRControllerState_t unpacked)
{
unPacketNum = unpacked.unPacketNum;
ulButtonPressed = unpacked.ulButtonPressed;
ulButtonTouched = unpacked.ulButtonTouched;
rAxis0 = unpacked.rAxis0;
rAxis1 = unpacked.rAxis1;
rAxis2 = unpacked.rAxis2;
rAxis3 = unpacked.rAxis3;
rAxis4 = unpacked.rAxis4;
}
public void Unpack(ref VRControllerState_t unpacked)
{
unpacked.unPacketNum = unPacketNum;
unpacked.ulButtonPressed = ulButtonPressed;
unpacked.ulButtonTouched = ulButtonTouched;
unpacked.rAxis0 = rAxis0;
unpacked.rAxis1 = rAxis1;
unpacked.rAxis2 = rAxis2;
unpacked.rAxis3 = rAxis3;
unpacked.rAxis4 = rAxis4;
}
}
}