Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Valve/VR/RenderModel_t_Packed.cs
2026-02-21 16:45:37 +08:00

38 lines
870 B
C#

using System;
using System.Runtime.InteropServices;
namespace Valve.VR
{
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct RenderModel_t_Packed
{
public IntPtr rVertexData;
public uint unVertexCount;
public IntPtr rIndexData;
public uint unTriangleCount;
public int diffuseTextureId;
public RenderModel_t_Packed(RenderModel_t unpacked)
{
rVertexData = unpacked.rVertexData;
unVertexCount = unpacked.unVertexCount;
rIndexData = unpacked.rIndexData;
unTriangleCount = unpacked.unTriangleCount;
diffuseTextureId = unpacked.diffuseTextureId;
}
public void Unpack(ref RenderModel_t unpacked)
{
unpacked.rVertexData = rVertexData;
unpacked.unVertexCount = unVertexCount;
unpacked.rIndexData = rIndexData;
unpacked.unTriangleCount = unTriangleCount;
unpacked.diffuseTextureId = diffuseTextureId;
}
}
}