118 lines
4.9 KiB
C#
118 lines
4.9 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Valve.VR
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{
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public struct IVRRenderModels
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{
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate EVRRenderModelError _LoadRenderModel_Async(string pchRenderModelName, ref IntPtr ppRenderModel);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate void _FreeRenderModel(IntPtr pRenderModel);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate EVRRenderModelError _LoadTexture_Async(int textureId, ref IntPtr ppTexture);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate void _FreeTexture(IntPtr pTexture);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate EVRRenderModelError _LoadTextureD3D11_Async(int textureId, IntPtr pD3D11Device, ref IntPtr ppD3D11Texture2D);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate EVRRenderModelError _LoadIntoTextureD3D11_Async(int textureId, IntPtr pDstTexture);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate void _FreeTextureD3D11(IntPtr pD3D11Texture2D);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate uint _GetRenderModelName(uint unRenderModelIndex, StringBuilder pchRenderModelName, uint unRenderModelNameLen);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate uint _GetRenderModelCount();
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate uint _GetComponentCount(string pchRenderModelName);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate uint _GetComponentName(string pchRenderModelName, uint unComponentIndex, StringBuilder pchComponentName, uint unComponentNameLen);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate ulong _GetComponentButtonMask(string pchRenderModelName, string pchComponentName);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate uint _GetComponentRenderModelName(string pchRenderModelName, string pchComponentName, StringBuilder pchComponentRenderModelName, uint unComponentRenderModelNameLen);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate bool _GetComponentState(string pchRenderModelName, string pchComponentName, ref VRControllerState_t pControllerState, ref RenderModel_ControllerMode_State_t pState, ref RenderModel_ComponentState_t pComponentState);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate bool _RenderModelHasComponent(string pchRenderModelName, string pchComponentName);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate uint _GetRenderModelThumbnailURL(string pchRenderModelName, StringBuilder pchThumbnailURL, uint unThumbnailURLLen, ref EVRRenderModelError peError);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate uint _GetRenderModelOriginalPath(string pchRenderModelName, StringBuilder pchOriginalPath, uint unOriginalPathLen, ref EVRRenderModelError peError);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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internal delegate IntPtr _GetRenderModelErrorNameFromEnum(EVRRenderModelError error);
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _LoadRenderModel_Async LoadRenderModel_Async;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _FreeRenderModel FreeRenderModel;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _LoadTexture_Async LoadTexture_Async;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _FreeTexture FreeTexture;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _LoadTextureD3D11_Async LoadTextureD3D11_Async;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _LoadIntoTextureD3D11_Async LoadIntoTextureD3D11_Async;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _FreeTextureD3D11 FreeTextureD3D11;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _GetRenderModelName GetRenderModelName;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _GetRenderModelCount GetRenderModelCount;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _GetComponentCount GetComponentCount;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _GetComponentName GetComponentName;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _GetComponentButtonMask GetComponentButtonMask;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _GetComponentRenderModelName GetComponentRenderModelName;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _GetComponentState GetComponentState;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _RenderModelHasComponent RenderModelHasComponent;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _GetRenderModelThumbnailURL GetRenderModelThumbnailURL;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _GetRenderModelOriginalPath GetRenderModelOriginalPath;
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[MarshalAs(UnmanagedType.FunctionPtr)]
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internal _GetRenderModelErrorNameFromEnum GetRenderModelErrorNameFromEnum;
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}
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}
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