Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Valve/VR/IVRExtendedDisplay.cs
2026-02-21 16:45:37 +08:00

26 lines
878 B
C#

using System.Runtime.InteropServices;
namespace Valve.VR
{
public struct IVRExtendedDisplay
{
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
internal delegate void _GetWindowBounds(ref int pnX, ref int pnY, ref uint pnWidth, ref uint pnHeight);
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
internal delegate void _GetEyeOutputViewport(EVREye eEye, ref uint pnX, ref uint pnY, ref uint pnWidth, ref uint pnHeight);
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
internal delegate void _GetDXGIOutputInfo(ref int pnAdapterIndex, ref int pnAdapterOutputIndex);
[MarshalAs(UnmanagedType.FunctionPtr)]
internal _GetWindowBounds GetWindowBounds;
[MarshalAs(UnmanagedType.FunctionPtr)]
internal _GetEyeOutputViewport GetEyeOutputViewport;
[MarshalAs(UnmanagedType.FunctionPtr)]
internal _GetDXGIOutputInfo GetDXGIOutputInfo;
}
}