Files
2026-02-21 16:45:37 +08:00

56 lines
1.8 KiB
C#

using System.Runtime.InteropServices;
namespace Valve.VR
{
public struct IVRChaperone
{
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
internal delegate ChaperoneCalibrationState _GetCalibrationState();
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
internal delegate bool _GetPlayAreaSize(ref float pSizeX, ref float pSizeZ);
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
internal delegate bool _GetPlayAreaRect(ref HmdQuad_t rect);
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
internal delegate void _ReloadInfo();
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
internal delegate void _SetSceneColor(HmdColor_t color);
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
internal delegate void _GetBoundsColor(ref HmdColor_t pOutputColorArray, int nNumOutputColors, float flCollisionBoundsFadeDistance, ref HmdColor_t pOutputCameraColor);
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
internal delegate bool _AreBoundsVisible();
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
internal delegate void _ForceBoundsVisible(bool bForce);
[MarshalAs(UnmanagedType.FunctionPtr)]
internal _GetCalibrationState GetCalibrationState;
[MarshalAs(UnmanagedType.FunctionPtr)]
internal _GetPlayAreaSize GetPlayAreaSize;
[MarshalAs(UnmanagedType.FunctionPtr)]
internal _GetPlayAreaRect GetPlayAreaRect;
[MarshalAs(UnmanagedType.FunctionPtr)]
internal _ReloadInfo ReloadInfo;
[MarshalAs(UnmanagedType.FunctionPtr)]
internal _SetSceneColor SetSceneColor;
[MarshalAs(UnmanagedType.FunctionPtr)]
internal _GetBoundsColor GetBoundsColor;
[MarshalAs(UnmanagedType.FunctionPtr)]
internal _AreBoundsVisible AreBoundsVisible;
[MarshalAs(UnmanagedType.FunctionPtr)]
internal _ForceBoundsVisible ForceBoundsVisible;
}
}