Files
2026-02-21 16:45:37 +08:00

58 lines
1.1 KiB
C#

using System;
namespace UnityEngine.PostProcessing
{
[Serializable]
public class MotionBlurModel : PostProcessingModel
{
[Serializable]
public struct Settings
{
[Range(0f, 360f)]
[Tooltip("The angle of rotary shutter. Larger values give longer exposure.")]
public float shutterAngle;
[Range(4f, 32f)]
[Tooltip("The amount of sample points, which affects quality and performances.")]
public int sampleCount;
[Tooltip("The strength of multiple frame blending. The opacity of preceding frames are determined from this coefficient and time differences.")]
[Range(0f, 1f)]
public float frameBlending;
public static Settings defaultSettings
{
get
{
return new Settings
{
shutterAngle = 270f,
sampleCount = 10,
frameBlending = 0f
};
}
}
}
[SerializeField]
private Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get
{
return m_Settings;
}
set
{
m_Settings = value;
}
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
}