Files
2026-02-21 16:45:37 +08:00

19 lines
292 B
C#

using UnityEngine;
namespace UltimateWater.Samples
{
public class ForceMove : MonoBehaviour
{
[SerializeField]
private Rigidbody _Rigidbody;
[SerializeField]
private float _Force;
private void FixedUpdate()
{
_Rigidbody.AddForce(base.transform.forward * _Force);
}
}
}