Files
2026-02-21 16:45:37 +08:00

43 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace UIWidgets
{
[AddComponentMenu("UI/Progressbar", 210)]
public class ButtonAdvanced : Button, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, IEventSystemHandler
{
public PointerUnityEvent onPointerDown = new PointerUnityEvent();
public PointerUnityEvent onPointerUp = new PointerUnityEvent();
public PointerUnityEvent onPointerEnter = new PointerUnityEvent();
public PointerUnityEvent onPointerExit = new PointerUnityEvent();
public override void OnPointerDown(PointerEventData eventData)
{
onPointerDown.Invoke(eventData);
base.OnPointerDown(eventData);
}
public override void OnPointerUp(PointerEventData eventData)
{
onPointerUp.Invoke(eventData);
base.OnPointerUp(eventData);
}
public override void OnPointerEnter(PointerEventData eventData)
{
onPointerEnter.Invoke(eventData);
base.OnPointerEnter(eventData);
}
public override void OnPointerExit(PointerEventData eventData)
{
onPointerExit.Invoke(eventData);
base.OnPointerExit(eventData);
}
}
}