Files
2026-02-21 16:45:37 +08:00

31 lines
520 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
namespace UIWidgets
{
public class BringToFront : MonoBehaviour, IPointerDownHandler, IEventSystemHandler
{
[SerializeField]
public bool WithParents;
public virtual void OnPointerDown(PointerEventData eventData)
{
ToFront();
}
public virtual void ToFront()
{
ToFront(base.transform);
}
private void ToFront(Transform obj)
{
obj.SetAsLastSibling();
if (WithParents && obj.parent != null)
{
ToFront(obj.parent);
}
}
}
}