Files
2026-02-21 16:45:37 +08:00

16 lines
235 B
C#

using UnityEngine;
[ExecuteInEditMode]
public class TerrainRand : MonoBehaviour
{
public GameObject prefab;
public int count = 1000;
public float randomRotationX;
public float randomRotationY;
public float randomRotationZ;
}