Files
2026-02-21 16:45:37 +08:00

262 lines
10 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
namespace TMPro.Examples
{
public class TMP_TextSelector_B : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler, IPointerUpHandler, IEventSystemHandler
{
public RectTransform TextPopup_Prefab_01;
private RectTransform m_TextPopup_RectTransform;
private TextMeshProUGUI m_TextPopup_TMPComponent;
private const string k_LinkText = "You have selected link <#ffff00>";
private const string k_WordText = "Word Index: <#ffff00>";
private TextMeshProUGUI m_TextMeshPro;
private Canvas m_Canvas;
private Camera m_Camera;
private bool isHoveringObject;
private int m_selectedWord = -1;
private int m_selectedLink = -1;
private int m_lastIndex = -1;
private Matrix4x4 m_matrix;
private TMP_MeshInfo[] m_cachedMeshInfoVertexData;
private void Awake()
{
m_TextMeshPro = base.gameObject.GetComponent<TextMeshProUGUI>();
m_Canvas = base.gameObject.GetComponentInParent<Canvas>();
if (m_Canvas.renderMode == RenderMode.ScreenSpaceOverlay)
{
m_Camera = null;
}
else
{
m_Camera = m_Canvas.worldCamera;
}
m_TextPopup_RectTransform = Object.Instantiate(TextPopup_Prefab_01);
m_TextPopup_RectTransform.SetParent(m_Canvas.transform, false);
m_TextPopup_TMPComponent = m_TextPopup_RectTransform.GetComponentInChildren<TextMeshProUGUI>();
m_TextPopup_RectTransform.gameObject.SetActive(false);
}
private void OnEnable()
{
TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED);
}
private void OnDisable()
{
TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED);
}
private void ON_TEXT_CHANGED(Object obj)
{
if (obj == m_TextMeshPro)
{
m_cachedMeshInfoVertexData = m_TextMeshPro.textInfo.CopyMeshInfoVertexData();
}
}
private void LateUpdate()
{
if (isHoveringObject)
{
int num = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, m_Camera, true);
if (num == -1 || num != m_lastIndex)
{
RestoreCachedVertexAttributes(m_lastIndex);
m_lastIndex = -1;
}
if (num != -1 && num != m_lastIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)))
{
m_lastIndex = num;
int materialReferenceIndex = m_TextMeshPro.textInfo.characterInfo[num].materialReferenceIndex;
int vertexIndex = m_TextMeshPro.textInfo.characterInfo[num].vertexIndex;
Vector3[] vertices = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].vertices;
Vector2 vector = (vertices[vertexIndex] + vertices[vertexIndex + 2]) / 2f;
Vector3 vector2 = vector;
vertices[vertexIndex] -= vector2;
vertices[vertexIndex + 1] = vertices[vertexIndex + 1] - vector2;
vertices[vertexIndex + 2] = vertices[vertexIndex + 2] - vector2;
vertices[vertexIndex + 3] = vertices[vertexIndex + 3] - vector2;
float num2 = 1.5f;
m_matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * num2);
vertices[vertexIndex] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex]);
vertices[vertexIndex + 1] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 1]);
vertices[vertexIndex + 2] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 2]);
vertices[vertexIndex + 3] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 3]);
vertices[vertexIndex] += vector2;
vertices[vertexIndex + 1] = vertices[vertexIndex + 1] + vector2;
vertices[vertexIndex + 2] = vertices[vertexIndex + 2] + vector2;
vertices[vertexIndex + 3] = vertices[vertexIndex + 3] + vector2;
Color32 color = new Color32(byte.MaxValue, byte.MaxValue, 192, byte.MaxValue);
Color32[] colors = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].colors32;
colors[vertexIndex] = color;
colors[vertexIndex + 1] = color;
colors[vertexIndex + 2] = color;
colors[vertexIndex + 3] = color;
TMP_MeshInfo tMP_MeshInfo = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex];
int dst = vertices.Length - 4;
tMP_MeshInfo.SwapVertexData(vertexIndex, dst);
m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
}
int num3 = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, m_Camera);
if (m_TextPopup_RectTransform != null && m_selectedWord != -1 && (num3 == -1 || num3 != m_selectedWord))
{
TMP_WordInfo tMP_WordInfo = m_TextMeshPro.textInfo.wordInfo[m_selectedWord];
for (int i = 0; i < tMP_WordInfo.characterCount; i++)
{
int num4 = tMP_WordInfo.firstCharacterIndex + i;
int materialReferenceIndex2 = m_TextMeshPro.textInfo.characterInfo[num4].materialReferenceIndex;
int vertexIndex2 = m_TextMeshPro.textInfo.characterInfo[num4].vertexIndex;
Color32[] colors2 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex2].colors32;
Color32 color2 = colors2[vertexIndex2].Tint(1.33333f);
colors2[vertexIndex2] = color2;
colors2[vertexIndex2 + 1] = color2;
colors2[vertexIndex2 + 2] = color2;
colors2[vertexIndex2 + 3] = color2;
}
m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
m_selectedWord = -1;
}
if (num3 != -1 && num3 != m_selectedWord && !Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.RightShift))
{
m_selectedWord = num3;
TMP_WordInfo tMP_WordInfo2 = m_TextMeshPro.textInfo.wordInfo[num3];
for (int j = 0; j < tMP_WordInfo2.characterCount; j++)
{
int num5 = tMP_WordInfo2.firstCharacterIndex + j;
int materialReferenceIndex3 = m_TextMeshPro.textInfo.characterInfo[num5].materialReferenceIndex;
int vertexIndex3 = m_TextMeshPro.textInfo.characterInfo[num5].vertexIndex;
Color32[] colors3 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex3].colors32;
Color32 color3 = colors3[vertexIndex3].Tint(0.75f);
colors3[vertexIndex3] = color3;
colors3[vertexIndex3 + 1] = color3;
colors3[vertexIndex3 + 2] = color3;
colors3[vertexIndex3 + 3] = color3;
}
m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
}
int num6 = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera);
if ((num6 == -1 && m_selectedLink != -1) || num6 != m_selectedLink)
{
m_TextPopup_RectTransform.gameObject.SetActive(false);
m_selectedLink = -1;
}
if (num6 != -1 && num6 != m_selectedLink)
{
m_selectedLink = num6;
TMP_LinkInfo tMP_LinkInfo = m_TextMeshPro.textInfo.linkInfo[num6];
Vector3 worldPoint = Vector3.zero;
RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out worldPoint);
switch (tMP_LinkInfo.GetLinkID())
{
case "id_01":
m_TextPopup_RectTransform.position = worldPoint;
m_TextPopup_RectTransform.gameObject.SetActive(true);
m_TextPopup_TMPComponent.text = "You have selected link <#ffff00> ID 01";
break;
case "id_02":
m_TextPopup_RectTransform.position = worldPoint;
m_TextPopup_RectTransform.gameObject.SetActive(true);
m_TextPopup_TMPComponent.text = "You have selected link <#ffff00> ID 02";
break;
}
}
}
else if (m_lastIndex != -1)
{
RestoreCachedVertexAttributes(m_lastIndex);
m_lastIndex = -1;
}
}
public void OnPointerEnter(PointerEventData eventData)
{
isHoveringObject = true;
}
public void OnPointerExit(PointerEventData eventData)
{
isHoveringObject = false;
}
public void OnPointerClick(PointerEventData eventData)
{
}
public void OnPointerUp(PointerEventData eventData)
{
}
private void RestoreCachedVertexAttributes(int index)
{
if (index != -1 && index <= m_TextMeshPro.textInfo.characterCount - 1)
{
int materialReferenceIndex = m_TextMeshPro.textInfo.characterInfo[index].materialReferenceIndex;
int vertexIndex = m_TextMeshPro.textInfo.characterInfo[index].vertexIndex;
Vector3[] vertices = m_cachedMeshInfoVertexData[materialReferenceIndex].vertices;
Vector3[] vertices2 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].vertices;
vertices2[vertexIndex] = vertices[vertexIndex];
vertices2[vertexIndex + 1] = vertices[vertexIndex + 1];
vertices2[vertexIndex + 2] = vertices[vertexIndex + 2];
vertices2[vertexIndex + 3] = vertices[vertexIndex + 3];
Color32[] colors = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].colors32;
Color32[] colors2 = m_cachedMeshInfoVertexData[materialReferenceIndex].colors32;
colors[vertexIndex] = colors2[vertexIndex];
colors[vertexIndex + 1] = colors2[vertexIndex + 1];
colors[vertexIndex + 2] = colors2[vertexIndex + 2];
colors[vertexIndex + 3] = colors2[vertexIndex + 3];
Vector2[] uvs = m_cachedMeshInfoVertexData[materialReferenceIndex].uvs0;
Vector2[] uvs2 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].uvs0;
uvs2[vertexIndex] = uvs[vertexIndex];
uvs2[vertexIndex + 1] = uvs[vertexIndex + 1];
uvs2[vertexIndex + 2] = uvs[vertexIndex + 2];
uvs2[vertexIndex + 3] = uvs[vertexIndex + 3];
Vector2[] uvs3 = m_cachedMeshInfoVertexData[materialReferenceIndex].uvs2;
Vector2[] uvs4 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].uvs2;
uvs4[vertexIndex] = uvs3[vertexIndex];
uvs4[vertexIndex + 1] = uvs3[vertexIndex + 1];
uvs4[vertexIndex + 2] = uvs3[vertexIndex + 2];
uvs4[vertexIndex + 3] = uvs3[vertexIndex + 3];
int num = (vertices.Length / 4 - 1) * 4;
vertices2[num] = vertices[num];
vertices2[num + 1] = vertices[num + 1];
vertices2[num + 2] = vertices[num + 2];
vertices2[num + 3] = vertices[num + 3];
colors2 = m_cachedMeshInfoVertexData[materialReferenceIndex].colors32;
colors = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].colors32;
colors[num] = colors2[num];
colors[num + 1] = colors2[num + 1];
colors[num + 2] = colors2[num + 2];
colors[num + 3] = colors2[num + 3];
uvs = m_cachedMeshInfoVertexData[materialReferenceIndex].uvs0;
uvs2 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].uvs0;
uvs2[num] = uvs[num];
uvs2[num + 1] = uvs[num + 1];
uvs2[num + 2] = uvs[num + 2];
uvs2[num + 3] = uvs[num + 3];
uvs3 = m_cachedMeshInfoVertexData[materialReferenceIndex].uvs2;
uvs4 = m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].uvs2;
uvs4[num] = uvs3[num];
uvs4[num + 1] = uvs3[num + 1];
uvs4[num + 2] = uvs3[num + 2];
uvs4[num + 3] = uvs3[num + 3];
m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
}
}
}
}