Files
2026-02-21 16:45:37 +08:00

49 lines
833 B
C#

using UnityEngine;
namespace TG_TouchGesture
{
public abstract class TG_TouchGestureBase
{
private TG_ETouchGestureType m_type;
public TG_ETouchGestureType Type
{
get
{
return m_type;
}
}
public TG_TouchGestureBase(TG_ETouchGestureType p_type)
{
m_type = p_type;
}
public abstract TG_TouchGestureEventArgs Update();
protected Vector2 GetTouchesCenterPosition()
{
Vector2 zero = Vector2.zero;
Touch[] touches = Input.touches;
for (int i = 0; i < Input.touchCount; i++)
{
zero += touches[i].position;
}
return zero / Input.touchCount;
}
protected bool IsMovedTouch()
{
Touch[] touches = Input.touches;
for (int i = 0; i < Input.touchCount; i++)
{
if (touches[i].phase == TouchPhase.Moved)
{
return true;
}
}
return false;
}
}
}