49 lines
833 B
C#
49 lines
833 B
C#
using UnityEngine;
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namespace TG_TouchGesture
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{
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public abstract class TG_TouchGestureBase
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{
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private TG_ETouchGestureType m_type;
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public TG_ETouchGestureType Type
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{
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get
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{
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return m_type;
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}
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}
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public TG_TouchGestureBase(TG_ETouchGestureType p_type)
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{
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m_type = p_type;
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}
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public abstract TG_TouchGestureEventArgs Update();
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protected Vector2 GetTouchesCenterPosition()
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{
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Vector2 zero = Vector2.zero;
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Touch[] touches = Input.touches;
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for (int i = 0; i < Input.touchCount; i++)
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{
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zero += touches[i].position;
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}
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return zero / Input.touchCount;
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}
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protected bool IsMovedTouch()
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{
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Touch[] touches = Input.touches;
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for (int i = 0; i < Input.touchCount; i++)
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{
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if (touches[i].phase == TouchPhase.Moved)
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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