Files
2026-02-21 16:45:37 +08:00

17 lines
288 B
C#

using UnityEngine;
namespace StixGames.GrassShader
{
public class RotateAxis : MonoBehaviour
{
public Vector3 axis = Vector3.forward;
public float speed = 90f;
private void Update()
{
base.transform.rotation *= Quaternion.AngleAxis(speed * Time.deltaTime, axis);
}
}
}