Files
2026-02-21 16:45:37 +08:00

19 lines
339 B
C#

using UnityEngine;
public class SpawnPoint : MonoBehaviour
{
private void Start()
{
}
public void HideSpawnPoint()
{
Transform[] componentsInChildren = GetComponentsInChildren<Transform>();
Transform[] array = componentsInChildren;
foreach (Transform transform in array)
{
transform.gameObject.SetActive(false);
}
}
}