53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
using Photon;
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using UnityEngine;
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[RequireComponent(typeof(PhotonView))]
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public class SmoothSyncMovement : Photon.MonoBehaviour, IPunObservable
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{
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public float SmoothingDelay = 5f;
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private Vector3 correctPlayerPos = Vector3.zero;
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private Quaternion correctPlayerRot = Quaternion.identity;
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public void Awake()
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{
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bool flag = false;
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foreach (Component observedComponent in base.photonView.ObservedComponents)
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{
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if (observedComponent == this)
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{
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flag = true;
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break;
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}
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}
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if (!flag)
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{
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Debug.LogWarning(string.Concat(this, " is not observed by this object's photonView! OnPhotonSerializeView() in this class won't be used."));
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}
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}
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public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
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{
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if (stream.isWriting)
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{
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stream.SendNext(base.transform.position);
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stream.SendNext(base.transform.rotation);
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}
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else
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{
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correctPlayerPos = (Vector3)stream.ReceiveNext();
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correctPlayerRot = (Quaternion)stream.ReceiveNext();
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}
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}
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public void Update()
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{
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if (!base.photonView.isMine)
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{
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base.transform.position = Vector3.Lerp(base.transform.position, correctPlayerPos, Time.deltaTime * SmoothingDelay);
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base.transform.rotation = Quaternion.Lerp(base.transform.rotation, correctPlayerRot, Time.deltaTime * SmoothingDelay);
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}
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}
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}
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