70 lines
1.3 KiB
C#
70 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Diagnostics;
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using UnityEngine;
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namespace SRF.Service
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{
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public abstract class SRDependencyServiceBase<T> : SRServiceBase<T>, IAsyncService where T : class
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{
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private bool _isLoaded;
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protected abstract Type[] Dependencies { get; }
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public bool IsLoaded
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{
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get
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{
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return _isLoaded;
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}
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}
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[Conditional("ENABLE_LOGGING")]
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private void Log(string msg, UnityEngine.Object target)
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{
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UnityEngine.Debug.Log(msg, target);
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}
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protected override void Start()
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{
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base.Start();
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StartCoroutine(LoadDependencies());
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}
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protected virtual void OnLoaded()
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{
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}
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private IEnumerator LoadDependencies()
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{
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SRServiceManager.LoadingCount++;
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Type[] dependencies = Dependencies;
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foreach (Type d in dependencies)
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{
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if (SRServiceManager.HasService(d))
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{
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continue;
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}
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object service = SRServiceManager.GetService(d);
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if (service == null)
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{
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UnityEngine.Debug.LogError("[Service] Could not resolve dependency ({0})".Fmt(d.Name));
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base.enabled = false;
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yield break;
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}
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IAsyncService a = service as IAsyncService;
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if (a != null)
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{
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while (!a.IsLoaded)
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{
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yield return new WaitForEndOfFrame();
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}
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}
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}
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_isLoaded = true;
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SRServiceManager.LoadingCount--;
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OnLoaded();
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}
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}
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}
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