Files
2026-02-21 16:45:37 +08:00

18 lines
306 B
C#

using System.Collections;
using UnityEngine;
namespace SRF
{
public static class Coroutines
{
public static IEnumerator WaitForSecondsRealTime(float time)
{
float endTime = Time.realtimeSinceStartup + time;
while (Time.realtimeSinceStartup < endTime)
{
yield return null;
}
}
}
}