47 lines
636 B
C#
47 lines
636 B
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Rewired.UI.ControlMapper
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{
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[AddComponentMenu("")]
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public class UIGroup : MonoBehaviour
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{
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[SerializeField]
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private Text _label;
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[SerializeField]
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private Transform _content;
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public string labelText
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{
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get
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{
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return (!(_label != null)) ? string.Empty : _label.text;
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}
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set
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{
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if (!(_label == null))
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{
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_label.text = value;
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}
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}
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}
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public Transform content
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{
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get
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{
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return _content;
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}
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}
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public void SetLabelActive(bool state)
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{
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if (!(_label == null))
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{
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_label.gameObject.SetActive(state);
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}
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}
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}
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}
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