Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/OvrAvatarSkinnedMeshRenderComponent.cs
2026-02-21 16:45:37 +08:00

46 lines
2.1 KiB
C#

using System;
using Oculus.Avatar;
using UnityEngine;
public class OvrAvatarSkinnedMeshRenderComponent : OvrAvatarRenderComponent
{
private Shader surface;
private Shader surfaceSelfOccluding;
private bool previouslyActive;
internal void Initialize(ovrAvatarRenderPart_SkinnedMeshRender skinnedMeshRender, Shader surface, Shader surfaceSelfOccluding, int thirdPersonLayer, int firstPersonLayer, int sortOrder)
{
this.surfaceSelfOccluding = ((!(surfaceSelfOccluding != null)) ? Shader.Find("OvrAvatar/AvatarSurfaceShaderSelfOccluding") : surfaceSelfOccluding);
this.surface = ((!(surface != null)) ? Shader.Find("OvrAvatar/AvatarSurfaceShader") : surface);
mesh = CreateSkinnedMesh(skinnedMeshRender.meshAssetID, skinnedMeshRender.visibilityMask, thirdPersonLayer, firstPersonLayer, sortOrder);
bones = mesh.bones;
UpdateMeshMaterial(skinnedMeshRender.visibilityMask, mesh);
}
public void UpdateSkinnedMeshRender(OvrAvatarComponent component, OvrAvatar avatar, IntPtr renderPart)
{
ovrAvatarVisibilityFlags visibilityMask = CAPI.ovrAvatarSkinnedMeshRender_GetVisibilityMask(renderPart);
ovrAvatarTransform localTransform = CAPI.ovrAvatarSkinnedMeshRender_GetTransform(renderPart);
UpdateSkinnedMesh(avatar, bones, localTransform, visibilityMask, renderPart);
UpdateMeshMaterial(visibilityMask, mesh);
bool activeSelf = base.gameObject.activeSelf;
if (mesh != null && (CAPI.ovrAvatarSkinnedMeshRender_MaterialStateChanged(renderPart) || (!previouslyActive && activeSelf)))
{
ovrAvatarMaterialState matState = CAPI.ovrAvatarSkinnedMeshRender_GetMaterialState(renderPart);
component.UpdateAvatarMaterial(mesh.sharedMaterial, matState);
}
previouslyActive = activeSelf;
}
private void UpdateMeshMaterial(ovrAvatarVisibilityFlags visibilityMask, SkinnedMeshRenderer rootMesh)
{
Shader shader = (((visibilityMask & ovrAvatarVisibilityFlags.SelfOccluding) == 0) ? surface : surfaceSelfOccluding);
if (rootMesh.sharedMaterial == null || rootMesh.sharedMaterial.shader != shader)
{
rootMesh.sharedMaterial = CreateAvatarMaterial(base.gameObject.name + "_material", shader);
}
}
}