Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/OvrAvatarMaterialManager.cs
2026-02-21 16:45:37 +08:00

343 lines
11 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
public class OvrAvatarMaterialManager : MonoBehaviour
{
public enum TextureType
{
DiffuseTextures = 0,
NormalMaps = 1,
RoughnessMaps = 2,
Count = 3
}
[Serializable]
public struct AvatarComponentMaterialProperties
{
public ovrAvatarBodyPartType TypeIndex;
public Color Color;
public Texture2D[] Textures;
[Range(0f, 1f)]
public float DiffuseIntensity;
[Range(0f, 10f)]
public float RimIntensity;
[Range(0f, 1f)]
public float ReflectionIntensity;
}
[Serializable]
public struct AvatarTextureArrayProperties
{
public Texture2D[] Textures;
public Texture2DArray TextureArray;
}
[Serializable]
public struct AvatarMaterialPropertyBlock
{
public Vector4[] Colors;
public float[] DiffuseIntensities;
public float[] RimIntensities;
public float[] ReflectionIntensities;
}
[Serializable]
public class AvatarMaterialConfig
{
public AvatarComponentMaterialProperties[] ComponentMaterialProperties;
public AvatarMaterialPropertyBlock MaterialPropertyBlock;
}
public Texture2D[] DiffuseFallbacks;
public Texture2D[] NormalFallbacks;
private Renderer TargetRenderer;
private AvatarTextureArrayProperties[] TextureArrays;
private OvrAvatarTextureCopyManager TextureCopyManager;
private readonly string[] TextureTypeToShaderProperties = new string[3] { "_MainTex", "_NormalMap", "_RoughnessMap" };
public List<ReflectionProbeBlendInfo> ReflectionProbes = new List<ReflectionProbeBlendInfo>();
public AvatarMaterialConfig LocalAvatarConfig;
public AvatarMaterialConfig DefaultAvatarConfig;
private AvatarMaterialPropertyBlock LocalAvatarMaterialPropertyBlock;
private Shader CombinedShader;
public static string AVATAR_SHADER_LOADER = "OvrAvatar/Avatar_Mobile_Loader";
public static string AVATAR_SHADER_MAINTEX = "_MainTex";
public static string AVATAR_SHADER_NORMALMAP = "_NormalMap";
public static string AVATAR_SHADER_ROUGHNESSMAP = "_RoughnessMap";
public static string AVATAR_SHADER_COLOR = "_BaseColor";
public static string AVATAR_SHADER_DIFFUSEINTENSITY = "_DiffuseIntensity";
public static string AVATAR_SHADER_RIMINTENSITY = "_RimIntensity";
public static string AVATAR_SHADER_REFLECTIONINTENSITY = "_ReflectionIntensity";
public static string AVATAR_SHADER_CUBEMAP = "_Cubemap";
public static string AVATAR_SHADER_ALPHA = "_Alpha";
public static string AVATAR_SHADER_LOADING_DIMMER = "_LoadingDimmer";
public static string AVATAR_SHADER_IRIS_COLOR = "_MaskColorIris";
public static string AVATAR_SHADER_LIP_COLOR = "_MaskColorLips";
public static string AVATAR_SHADER_BROW_COLOR = "_MaskColorBrows";
public static string AVATAR_SHADER_LASH_COLOR = "_MaskColorLashes";
public static string AVATAR_SHADER_SCLERA_COLOR = "_MaskColorSclera";
public static string AVATAR_SHADER_GUM_COLOR = "_MaskColorGums";
public static string AVATAR_SHADER_TEETH_COLOR = "_MaskColorTeeth";
public static string AVATAR_SHADER_LIP_SMOOTHNESS = "_LipSmoothness";
private const float LOADING_ANIMATION_AMPLITUDE = 0.5f;
private const float LOADING_ANIMATION_PERIOD = 0.35f;
private const float LOADING_ANIMATION_CURVE_SCALE = 0.25f;
private const float LOADING_ANIMATION_DIMMER_MIN = 0.3f;
private void Awake()
{
TextureCopyManager = base.gameObject.AddComponent<OvrAvatarTextureCopyManager>();
}
public void CreateTextureArrays()
{
for (int i = 0; i < 5; i++)
{
LocalAvatarConfig.ComponentMaterialProperties[i].Textures = new Texture2D[3];
DefaultAvatarConfig.ComponentMaterialProperties[i].Textures = new Texture2D[3];
}
TextureArrays = new AvatarTextureArrayProperties[3];
}
public void SetRenderer(Renderer renderer)
{
TargetRenderer = renderer;
TargetRenderer.GetClosestReflectionProbes(ReflectionProbes);
}
public void OnCombinedMeshReady()
{
InitTextureArrays();
SetMaterialPropertyBlock();
StartCoroutine(RunLoadingAnimation());
}
public void InitTextureArrays()
{
AvatarComponentMaterialProperties avatarComponentMaterialProperties = LocalAvatarConfig.ComponentMaterialProperties[0];
for (int i = 0; i < TextureArrays.Length && i < avatarComponentMaterialProperties.Textures.Length; i++)
{
TextureArrays[i].TextureArray = new Texture2DArray(avatarComponentMaterialProperties.Textures[0].height, avatarComponentMaterialProperties.Textures[0].width, LocalAvatarConfig.ComponentMaterialProperties.Length, avatarComponentMaterialProperties.Textures[0].format, true, (QualitySettings.activeColorSpace != ColorSpace.Gamma) ? true : false)
{
filterMode = FilterMode.Trilinear
};
TextureArrays[i].Textures = new Texture2D[LocalAvatarConfig.ComponentMaterialProperties.Length];
for (int j = 0; j < LocalAvatarConfig.ComponentMaterialProperties.Length; j++)
{
TextureArrays[i].Textures[j] = LocalAvatarConfig.ComponentMaterialProperties[j].Textures[i];
}
ProcessTexturesWithMips(TextureArrays[i].Textures, avatarComponentMaterialProperties.Textures[i].height, TextureArrays[i].TextureArray);
}
}
private void ProcessTexturesWithMips(Texture2D[] textures, int texArrayResolution, Texture2DArray texArray)
{
for (int i = 0; i < textures.Length; i++)
{
int num = texArrayResolution;
int num2 = textures[i].mipmapCount - 1;
for (int num3 = num2; num3 >= 0; num3--)
{
int mipSize = texArrayResolution / num;
TextureCopyManager.CopyTexture(textures[i], texArray, num3, mipSize, i);
num /= 2;
}
}
}
private void SetMaterialPropertyBlock()
{
if (TargetRenderer != null)
{
for (int i = 0; i < LocalAvatarConfig.ComponentMaterialProperties.Length; i++)
{
LocalAvatarConfig.MaterialPropertyBlock.Colors[i] = LocalAvatarConfig.ComponentMaterialProperties[i].Color;
LocalAvatarConfig.MaterialPropertyBlock.DiffuseIntensities[i] = LocalAvatarConfig.ComponentMaterialProperties[i].DiffuseIntensity;
LocalAvatarConfig.MaterialPropertyBlock.RimIntensities[i] = LocalAvatarConfig.ComponentMaterialProperties[i].RimIntensity;
LocalAvatarConfig.MaterialPropertyBlock.ReflectionIntensities[i] = LocalAvatarConfig.ComponentMaterialProperties[i].ReflectionIntensity;
}
}
}
private void ApplyMaterialPropertyBlock()
{
MaterialPropertyBlock materialPropertyBlock = new MaterialPropertyBlock();
materialPropertyBlock.SetVectorArray(AVATAR_SHADER_COLOR, LocalAvatarConfig.MaterialPropertyBlock.Colors);
materialPropertyBlock.SetFloatArray(AVATAR_SHADER_DIFFUSEINTENSITY, LocalAvatarConfig.MaterialPropertyBlock.DiffuseIntensities);
materialPropertyBlock.SetFloatArray(AVATAR_SHADER_RIMINTENSITY, LocalAvatarConfig.MaterialPropertyBlock.RimIntensities);
materialPropertyBlock.SetFloatArray(AVATAR_SHADER_REFLECTIONINTENSITY, LocalAvatarConfig.MaterialPropertyBlock.ReflectionIntensities);
TargetRenderer.GetClosestReflectionProbes(ReflectionProbes);
if (ReflectionProbes != null && ReflectionProbes.Count > 0 && ReflectionProbes[0].probe.texture != null)
{
materialPropertyBlock.SetTexture(AVATAR_SHADER_CUBEMAP, ReflectionProbes[0].probe.texture);
}
for (int i = 0; i < TextureArrays.Length; i++)
{
materialPropertyBlock.SetTexture(TextureTypeToShaderProperties[i], TextureArrays[i].TextureArray);
}
TargetRenderer.SetPropertyBlock(materialPropertyBlock);
}
public static ovrAvatarBodyPartType GetComponentType(string objectName)
{
if (objectName.Contains("0"))
{
return ovrAvatarBodyPartType.Body;
}
if (objectName.Contains("1"))
{
return ovrAvatarBodyPartType.Clothing;
}
if (objectName.Contains("2"))
{
return ovrAvatarBodyPartType.Eyewear;
}
if (objectName.Contains("3"))
{
return ovrAvatarBodyPartType.Hair;
}
if (objectName.Contains("4"))
{
return ovrAvatarBodyPartType.Beard;
}
return ovrAvatarBodyPartType.Count;
}
public void ValidateTextures()
{
AvatarComponentMaterialProperties[] componentMaterialProperties = LocalAvatarConfig.ComponentMaterialProperties;
int[] array = new int[3];
TextureFormat[] array2 = new TextureFormat[3];
for (int i = 0; i < componentMaterialProperties.Length; i++)
{
for (int j = 0; j < componentMaterialProperties[i].Textures.Length; j++)
{
if (componentMaterialProperties[i].Textures[j] == null)
{
string text = componentMaterialProperties[i].TypeIndex.ToString();
TextureType textureType = (TextureType)j;
throw new Exception(text + "Invalid: " + textureType);
}
array[j] = componentMaterialProperties[i].Textures[j].height;
array2[j] = componentMaterialProperties[i].Textures[j].format;
}
}
for (int k = 0; k < 3; k++)
{
for (int l = 1; l < componentMaterialProperties.Length; l++)
{
if (componentMaterialProperties[l - 1].Textures[k].height != componentMaterialProperties[l].Textures[k].height)
{
object[] obj = new object[8]
{
componentMaterialProperties[l].TypeIndex.ToString(),
" Mismatching Resolutions: ",
null,
null,
null,
null,
null,
null
};
TextureType textureType2 = (TextureType)k;
obj[2] = textureType2.ToString();
obj[3] = " ";
obj[4] = componentMaterialProperties[l - 1].Textures[k].height;
obj[5] = " vs ";
obj[6] = componentMaterialProperties[l].Textures[k].height;
obj[7] = " Ensure you are using ASTC texture compression on Android or turn off CombineMeshes";
throw new Exception(string.Concat(obj));
}
if (componentMaterialProperties[l - 1].Textures[k].format != componentMaterialProperties[l].Textures[k].format)
{
string text2 = componentMaterialProperties[l].TypeIndex.ToString();
TextureType textureType3 = (TextureType)k;
throw new Exception(text2 + " Mismatching Formats: " + textureType3.ToString() + " Ensure you are using ASTC texture compression on Android or turn off CombineMeshes");
}
}
}
}
private IEnumerator RunLoadingAnimation()
{
CombinedShader = TargetRenderer.sharedMaterial.shader;
int srcBlend = TargetRenderer.sharedMaterial.GetInt("_SrcBlend");
int dstBlend = TargetRenderer.sharedMaterial.GetInt("_DstBlend");
bool transparentQueue = TargetRenderer.sharedMaterial.IsKeywordEnabled("_ALPHATEST_ON");
int renderQueue = TargetRenderer.sharedMaterial.renderQueue;
string renderTag = TargetRenderer.sharedMaterial.GetTag("RenderType", false);
TargetRenderer.sharedMaterial.shader = Shader.Find(AVATAR_SHADER_LOADER);
TargetRenderer.sharedMaterial.SetColor(AVATAR_SHADER_COLOR, Color.white);
while (TextureCopyManager.GetTextureCount() > 0)
{
float distance = (0.5f * Mathf.Sin(Time.timeSinceLevelLoad / 0.35f) + 0.5f) * 0.25f + 0.3f;
TargetRenderer.sharedMaterial.SetFloat(AVATAR_SHADER_LOADING_DIMMER, distance);
yield return null;
}
TargetRenderer.sharedMaterial.SetFloat(AVATAR_SHADER_LOADING_DIMMER, 1f);
TargetRenderer.sharedMaterial.shader = CombinedShader;
TargetRenderer.sharedMaterial.SetOverrideTag("RenderType", renderTag);
TargetRenderer.sharedMaterial.SetInt("_SrcBlend", srcBlend);
TargetRenderer.sharedMaterial.SetInt("_DstBlend", dstBlend);
if (transparentQueue)
{
TargetRenderer.sharedMaterial.EnableKeyword("_ALPHATEST_ON");
TargetRenderer.sharedMaterial.EnableKeyword("_ALPHABLEND_ON");
TargetRenderer.sharedMaterial.EnableKeyword("_ALPHAPREMULTIPLY_ON");
}
else
{
TargetRenderer.sharedMaterial.DisableKeyword("_ALPHATEST_ON");
TargetRenderer.sharedMaterial.DisableKeyword("_ALPHABLEND_ON");
TargetRenderer.sharedMaterial.DisableKeyword("_ALPHAPREMULTIPLY_ON");
}
TargetRenderer.sharedMaterial.renderQueue = renderQueue;
ApplyMaterialPropertyBlock();
}
}