Files
2026-02-21 16:45:37 +08:00

24 lines
386 B
C#

using UnityEngine;
namespace OculusSampleFramework
{
public class PauseOnInputLoss : MonoBehaviour
{
private void Start()
{
OVRManager.InputFocusAcquired += OnInputFocusAcquired;
OVRManager.InputFocusLost += OnInputFocusLost;
}
private void OnInputFocusLost()
{
Time.timeScale = 0f;
}
private void OnInputFocusAcquired()
{
Time.timeScale = 1f;
}
}
}