24 lines
386 B
C#
24 lines
386 B
C#
using UnityEngine;
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namespace OculusSampleFramework
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{
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public class PauseOnInputLoss : MonoBehaviour
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{
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private void Start()
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{
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OVRManager.InputFocusAcquired += OnInputFocusAcquired;
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OVRManager.InputFocusLost += OnInputFocusLost;
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}
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private void OnInputFocusLost()
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{
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Time.timeScale = 0f;
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}
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private void OnInputFocusAcquired()
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{
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Time.timeScale = 1f;
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}
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}
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}
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