27 lines
429 B
C#
27 lines
429 B
C#
using PhysicsTools;
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using UnityEngine;
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public class MoveCube : MonoBehaviour
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{
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public Vector3 velocity = new Vector3(0f, 0f, 0f);
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public Rope rope;
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public float incDist = 1f;
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private void Start()
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{
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}
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private void FixedUpdate()
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{
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Vector3 position = base.gameObject.transform.position;
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position += velocity * Time.fixedDeltaTime;
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base.gameObject.transform.position = position;
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}
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private void Update()
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{
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}
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}
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