Files
2026-02-21 16:45:37 +08:00

34 lines
396 B
C#

using System;
using UnityEngine;
namespace Moonlit.IceFishing
{
[Serializable]
public class HoleData
{
public enum HoleState
{
Drilling = 0,
Finished = 1
}
public Vector3 Position;
public float Radius;
public float Depth;
public float Rotation;
public HoleState State;
public bool IsFinished
{
get
{
return State == HoleState.Finished;
}
}
}
}