34 lines
396 B
C#
34 lines
396 B
C#
using System;
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using UnityEngine;
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namespace Moonlit.IceFishing
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{
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[Serializable]
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public class HoleData
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{
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public enum HoleState
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{
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Drilling = 0,
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Finished = 1
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}
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public Vector3 Position;
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public float Radius;
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public float Depth;
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public float Rotation;
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public HoleState State;
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public bool IsFinished
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{
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get
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{
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return State == HoleState.Finished;
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}
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}
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}
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}
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