Files
2026-02-21 16:45:37 +08:00

98 lines
1.5 KiB
C#

using System;
using UnityEngine;
[AddComponentMenu("Modifiers/Waving")]
public class MegaWaving : MegaModifier
{
public float amp = 0.01f;
public float flex = 1f;
public float wave = 1f;
public float phase;
public float Decay;
public bool animate;
public float Speed = 1f;
public MegaAxis waveaxis;
private float time;
private float dy;
private int ix;
private int iz = 2;
private float t;
public override string ModName()
{
return "Waving";
}
public override string GetHelpURL()
{
return "?page_id=308";
}
public static float WaveFunc(float radius, float t, float amp, float waveLen, float phase, float decay)
{
float f = (float)Math.PI * 2f * (radius / waveLen + phase);
return amp * Mathf.Sin(f) * Mathf.Exp((0f - decay) * Mathf.Abs(radius));
}
public override Vector3 Map(int i, Vector3 p)
{
p = tm.MultiplyPoint3x4(p);
float num = Mathf.Abs(2f * p[iz]);
num *= num;
p[ix] += flex * WaveFunc(p[iz], time, amp * num, wave, phase, dy);
return invtm.MultiplyPoint3x4(p);
}
public override bool ModLateUpdate(MegaModContext mc)
{
if (animate)
{
float num = Time.deltaTime;
if (num == 0f)
{
num = 0.01f;
}
t += num * Speed;
phase = t;
}
return Prepare(mc);
}
public override bool Prepare(MegaModContext mc)
{
if (wave == 0f)
{
wave = 1E-06f;
}
dy = Decay / 1000f;
switch (waveaxis)
{
case MegaAxis.X:
ix = 0;
iz = 2;
break;
case MegaAxis.Y:
ix = 1;
iz = 2;
break;
case MegaAxis.Z:
ix = 2;
iz = 0;
break;
}
return true;
}
}