Files
2026-02-21 16:45:37 +08:00

37 lines
802 B
C#

using System;
using UnityEngine;
[ExecuteInEditMode]
public class MegaTankWheels : MonoBehaviour
{
public float radius = 1f;
public MegaTracks track;
private Vector3 localrot = Vector3.zero;
public float offang;
public MegaAxis axis = MegaAxis.Z;
private void Start()
{
localrot = base.transform.localRotation.eulerAngles;
}
private void Update()
{
if ((bool)track && (bool)track.shape)
{
MegaSpline megaSpline = track.shape.splines[track.curve];
float length = megaSpline.length;
float num = length * track.start * 0.01f;
float t = num / ((float)Math.PI * 2f * radius) * (float)Math.PI * 2f * 57.29578f;
t = Mathf.Repeat(t, 360f);
Vector3 euler = localrot;
euler[(int)axis] += t + offang;
base.transform.localRotation = Quaternion.Euler(euler);
}
}
}