Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/MegaSqueezeWarp.cs
2026-02-21 16:45:37 +08:00

137 lines
2.4 KiB
C#

using UnityEngine;
[AddComponentMenu("Modifiers/Warps/Squeeze")]
public class MegaSqueezeWarp : MegaWarp
{
public float amount;
public float crv;
public float radialamount;
public float radialcrv;
public bool doRegion;
public float to;
public float from;
public MegaAxis axis = MegaAxis.Y;
private Matrix4x4 mat = default(Matrix4x4);
private float k1;
private float k2;
private float k3;
private float k4;
private float l;
private float l2;
private float ovl;
private float ovl2;
private void SetK(float K1, float K2, float K3, float K4)
{
k1 = K1;
k2 = K2;
k3 = K3;
k4 = K4;
}
public override string WarpName()
{
return "Squeeze";
}
public override string GetIcon()
{
return "MegaStretch icon.png";
}
public override string GetHelpURL()
{
return "?page_id=338";
}
public override Vector3 Map(int i, Vector3 p)
{
p = tm.MultiplyPoint3x4(p);
Vector3 a = p;
float magnitude = p.magnitude;
float t = Mathf.Exp((0f - totaldecay) * Mathf.Abs(magnitude));
if (l != 0f)
{
float num = ((!doRegion) ? Mathf.Abs(p.y * ovl) : ((p.y < from) ? (from * ovl) : ((!(p.y > to)) ? (p.y * ovl) : (to * ovl))));
float num2 = 1f + num * k1 + k2 * num * (1f - num);
p.y *= num2;
}
if (l2 != 0f)
{
float num3 = Mathf.Sqrt(p.x * p.x + p.z * p.z);
float num4 = num3 * ovl2;
float num5 = 1f + num4 * k3 + k4 * num4 * (1f - num4);
p.x *= num5;
p.z *= num5;
}
p = Vector3.Lerp(a, p, t);
return invtm.MultiplyPoint3x4(p);
}
public override bool Prepare(float decay)
{
tm = base.transform.worldToLocalMatrix;
invtm = tm.inverse;
mat = Matrix4x4.identity;
SetAxis(mat);
SetK(amount, crv, radialamount, radialcrv);
Vector3 zero = Vector3.zero;
zero.x = Width;
zero.y = Height;
zero.z = Length;
switch (axis)
{
case MegaAxis.X:
l = zero[0];
l2 = Mathf.Sqrt(zero[1] * zero[1] + zero[2] * zero[2]);
break;
case MegaAxis.Y:
l = zero[1];
l2 = Mathf.Sqrt(zero[0] * zero[0] + zero[2] * zero[2]);
break;
case MegaAxis.Z:
l = zero[2];
l2 = Mathf.Sqrt(zero[1] * zero[1] + zero[0] * zero[0]);
break;
}
if (l != 0f)
{
ovl = 1f / l;
}
if (l2 != 0f)
{
ovl2 = 1f / l2;
}
totaldecay = Decay + decay;
if (totaldecay < 0f)
{
totaldecay = 0f;
}
return true;
}
public override void ExtraGizmo()
{
if (doRegion)
{
DrawFromTo(MegaAxis.Z, from, to);
}
}
}