Files
2026-02-21 16:45:37 +08:00

51 lines
851 B
C#

using UnityEngine;
[AddComponentMenu("Modifiers/Sinus Curve")]
public class MegaSinusCurve : MegaModifier
{
public float scale = 1f;
public float wave = 1f;
public float speed = 1f;
public float phase;
public bool animate;
private Matrix4x4 mat = default(Matrix4x4);
public override string ModName()
{
return "Sinus Curve";
}
public override string GetHelpURL()
{
return "Bubble.htm";
}
public override Vector3 Map(int i, Vector3 p)
{
p = tm.MultiplyPoint3x4(p);
p.y += Mathf.Sin(phase + p.x * wave + p.y + p.z) * scale;
return invtm.MultiplyPoint3x4(p);
}
public override bool ModLateUpdate(MegaModContext mc)
{
if (animate)
{
phase += Time.deltaTime * speed;
}
return Prepare(mc);
}
public override bool Prepare(MegaModContext mc)
{
mat = Matrix4x4.identity;
SetAxis(mat);
return true;
}
}