Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/MegaShapeCircle.cs
2026-02-21 16:45:37 +08:00

29 lines
755 B
C#

using System;
using UnityEngine;
[AddComponentMenu("MegaShapes/Circle")]
public class MegaShapeCircle : MegaShape
{
public float Radius = 1f;
private const float CIRCLE_VECTOR_LENGTH = 0.5517862f;
public override void MakeShape()
{
Matrix4x4 matrix = GetMatrix();
float num = 0.5517862f * Radius;
MegaSpline megaSpline = NewSpline();
for (int i = 0; i < 4; i++)
{
float f = (float)Math.PI * 2f * (float)i / 4f;
float num2 = Mathf.Sin(f);
float num3 = Mathf.Cos(f);
Vector3 vector = new Vector3(num3 * Radius, num2 * Radius, 0f);
Vector3 vector2 = new Vector3(num2 * num, (0f - num3) * num, 0f);
megaSpline.AddKnot(vector, vector + vector2, vector - vector2, matrix);
}
megaSpline.closed = true;
CalcLength();
}
}