Files
2026-02-21 16:45:37 +08:00

67 lines
1.4 KiB
C#

using System;
using UnityEngine;
[AddComponentMenu("Modifiers/Hump")]
public class MegaHump : MegaModifier
{
public float amount;
public float cycles = 1f;
public float phase;
public bool animate;
public float speed = 1f;
public MegaAxis axis = MegaAxis.Z;
private float amt;
private Vector3 size = Vector3.zero;
public override string ModName()
{
return "Hump";
}
public override string GetHelpURL()
{
return "?page_id=207";
}
public override Vector3 Map(int i, Vector3 p)
{
p = tm.MultiplyPoint3x4(p);
switch (axis)
{
case MegaAxis.X:
p.x += amt * Mathf.Sin(Mathf.Sqrt(p.x * p.x / size.x) + Mathf.Sqrt(p.y * p.y / size.y) * (float)Math.PI / 0.1f * ((float)Math.PI / 180f * cycles) + phase);
break;
case MegaAxis.Y:
p.y += amt * Mathf.Sin(Mathf.Sqrt(p.y * p.y / size.y) + Mathf.Sqrt(p.x * p.x / size.x) * (float)Math.PI / 0.1f * ((float)Math.PI / 180f * cycles) + phase);
break;
case MegaAxis.Z:
p.z += amt * Mathf.Sin(Mathf.Sqrt(p.x * p.x / size.x) + Mathf.Sqrt(p.y * p.y / size.y) * (float)Math.PI / 0.1f * ((float)Math.PI / 180f * cycles) + phase);
break;
}
return invtm.MultiplyPoint3x4(p);
}
public override bool ModLateUpdate(MegaModContext mc)
{
if (animate)
{
phase += Time.deltaTime * speed;
}
return Prepare(mc);
}
public override bool Prepare(MegaModContext mc)
{
size = bbox.Size();
amt = amount / 100f;
return true;
}
}