Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/MegaFFD2x2x2Warp.cs
2026-02-21 16:45:37 +08:00

58 lines
1.2 KiB
C#

using UnityEngine;
[AddComponentMenu("Modifiers/Warps/FFD 2x2x2")]
public class MegaFFD2x2x2Warp : MegaFFDWarp
{
public override string WarpName()
{
return "FFD2x2x2";
}
public override int GridSize()
{
return 2;
}
public override Vector3 Map(int ii, Vector3 p)
{
Vector3 zero = Vector3.zero;
Vector3 vector = tm.MultiplyPoint3x4(p);
if (inVol)
{
for (int i = 0; i < 3; i++)
{
if (vector[i] < 0f - EPSILON || vector[i] > 1f + EPSILON)
{
return p;
}
}
}
Vector3 a = vector;
float magnitude = vector.magnitude;
float t = Mathf.Exp((0f - totaldecay) * Mathf.Abs(magnitude));
for (int j = 0; j < 2; j++)
{
float num = ((j != 0) ? vector.x : (1f - vector.x));
for (int k = 0; k < 2; k++)
{
float num2 = num * ((k != 0) ? vector.y : (1f - vector.y));
for (int l = 0; l < 2; l++)
{
float num3 = num2 * ((l != 0) ? vector.z : (1f - vector.z));
int num4 = j * 4 + k * 2 + l;
zero.x += pt[num4].x * num3;
zero.y += pt[num4].y * num3;
zero.z += pt[num4].z * num3;
}
}
}
zero = Vector3.Lerp(a, zero, t);
return invtm.MultiplyPoint3x4(zero);
}
public override int GridIndex(int i, int j, int k)
{
return i * 4 + j * 2 + k;
}
}