58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
using UnityEngine;
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[AddComponentMenu("Modifiers/Warps/FFD 2x2x2")]
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public class MegaFFD2x2x2Warp : MegaFFDWarp
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{
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public override string WarpName()
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{
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return "FFD2x2x2";
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}
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public override int GridSize()
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{
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return 2;
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}
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public override Vector3 Map(int ii, Vector3 p)
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{
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Vector3 zero = Vector3.zero;
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Vector3 vector = tm.MultiplyPoint3x4(p);
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if (inVol)
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{
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for (int i = 0; i < 3; i++)
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{
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if (vector[i] < 0f - EPSILON || vector[i] > 1f + EPSILON)
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{
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return p;
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}
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}
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}
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Vector3 a = vector;
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float magnitude = vector.magnitude;
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float t = Mathf.Exp((0f - totaldecay) * Mathf.Abs(magnitude));
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for (int j = 0; j < 2; j++)
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{
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float num = ((j != 0) ? vector.x : (1f - vector.x));
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for (int k = 0; k < 2; k++)
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{
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float num2 = num * ((k != 0) ? vector.y : (1f - vector.y));
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for (int l = 0; l < 2; l++)
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{
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float num3 = num2 * ((l != 0) ? vector.z : (1f - vector.z));
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int num4 = j * 4 + k * 2 + l;
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zero.x += pt[num4].x * num3;
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zero.y += pt[num4].y * num3;
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zero.z += pt[num4].z * num3;
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}
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}
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}
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zero = Vector3.Lerp(a, zero, t);
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return invtm.MultiplyPoint3x4(zero);
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}
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public override int GridIndex(int i, int j, int k)
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{
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return i * 4 + j * 2 + k;
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}
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}
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