Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/LS_LevelStreaming/LS_ManagedObjectInstantiateDeactivate.cs
2026-02-21 16:45:37 +08:00

42 lines
959 B
C#

using System;
using UnityEngine;
namespace LS_LevelStreaming
{
public class LS_ManagedObjectInstantiateDeactivate : LS_ManagedObjectInstantiateDestroy
{
public LS_ManagedObjectInstantiateDeactivate(string p_resourcePath, Vector3 p_position, Quaternion p_rotation, Vector3 p_scale, LS_ITriggerByUpdatedPosition p_trigger, Action<int, GameObject> p_onInstantiated, Action<int, GameObject> p_onDeactivated)
: base(p_resourcePath, p_position, p_rotation, p_scale, p_trigger, p_onInstantiated, p_onDeactivated)
{
}
protected override void Hide()
{
if (m_instance != null)
{
m_instance.SetActive(false);
if (m_onDestroyed != null)
{
m_onDestroyed(base.ID, m_instance);
}
}
}
protected override void Show()
{
if (m_instance != null)
{
m_instance.SetActive(true);
if (m_onInstantiated != null)
{
m_onInstantiated(base.ID, m_instance);
}
}
else
{
base.Show();
}
}
}
}