Files
2026-02-21 16:45:37 +08:00

108 lines
3.3 KiB
C#

using System;
using System.Collections;
using System.IO;
using LE_LevelEditor.Extensions;
using LapinerTools.uMyGUI;
using MyUtility;
using UnityEngine;
namespace LE_LevelEditor.Example
{
public static class ExampleGame_LoadSave
{
private const string LEVEL_FILE_NAME = "level.txt";
public static void Init()
{
LE_ExtensionInterface.Load.SetDelegate(1, delegate(object p_sender, Action<byte[][]> p_onLoadedCallback, bool p_isReload)
{
if (uMyGUI_PopupManager.Instance != null)
{
uMyGUI_PopupManager.Instance.ShowPopup("loading");
}
((MonoBehaviour)p_sender).StartCoroutine(LoadRoutineByFileName("level.txt", p_onLoadedCallback));
});
LE_ExtensionInterface.Save.SetDelegate(1, delegate(object p_sender, byte[] p_levelData, byte[] p_levelMeta, int p_removedDuplicatesCount)
{
string text = SaveByFileName("level.txt", p_levelData, p_levelMeta);
if (uMyGUI_PopupManager.Instance != null)
{
if (p_removedDuplicatesCount > 0)
{
string text2 = text;
text = text2 + "\n'" + p_removedDuplicatesCount + "' duplicate object(s) removed before saving\n(duplicate = same: object, position, rotation, scale).";
}
((uMyGUI_PopupText)uMyGUI_PopupManager.Instance.ShowPopup("text")).SetText("Level Saved", text).ShowButton("ok");
}
});
}
public static string SaveByFileName(string p_relativeFileName, byte[] p_data, byte[] p_meta)
{
return SaveByFilePath(Path.Combine(Application.persistentDataPath, p_relativeFileName), p_data, p_meta);
}
public static string SaveByFilePath(string p_filePath, byte[] p_data, byte[] p_meta)
{
string p_fileContentAsString = Convert.ToBase64String(p_data) + "#" + Convert.ToBase64String(p_meta);
string text = "Level size: '" + ((float)(p_data.Length + p_meta.Length) / 1048576f).ToString("0.00") + "' MB\n";
UtilityPlatformIO.SaveToFile(p_filePath, p_fileContentAsString);
return "Level saved to '" + p_filePath + "'.\n" + text;
}
public static IEnumerator LoadRoutineByFileName(string p_relativeFileName, Action<byte[][]> p_onLoaded)
{
return LoadRoutineByFilePath(Path.Combine(Application.persistentDataPath, p_relativeFileName), p_onLoaded);
}
public static IEnumerator LoadRoutineByFilePath(string p_filePath, Action<byte[][]> p_onLoaded)
{
WWW www = new WWW(UtilityPlatformIO.FixFilePath(p_filePath));
yield return www;
string savedLevel;
if (string.IsNullOrEmpty(www.error))
{
savedLevel = www.text;
}
else
{
Debug.LogError("ExampleGame_LoadSave: LoadRoutine: could load file '" + www.url + "'! Error:\n" + www.error);
savedLevel = null;
}
LoadFromStr(savedLevel, p_onLoaded);
}
public static void LoadFromStr(string p_savedLevelStr, Action<byte[][]> p_onLoaded)
{
if (!string.IsNullOrEmpty(p_savedLevelStr))
{
string[] array = p_savedLevelStr.Split('#');
byte[][] obj;
try
{
obj = new byte[2][]
{
Convert.FromBase64String(array[0]),
Convert.FromBase64String(array[1])
};
}
catch (Exception ex)
{
Debug.LogError("ExampleGame_LoadSave: LoadRoutine: unknown format! Error: " + ex.Message);
obj = null;
}
p_onLoaded(obj);
}
else
{
p_onLoaded(null);
}
}
public static bool IsLevelFileFound(string p_fileName)
{
return File.Exists(Application.persistentDataPath + "/" + p_fileName);
}
}
}