Files
2026-02-21 16:45:37 +08:00

34 lines
899 B
C#

using LE_LevelEditor.UI;
using UnityEngine;
namespace LE_LevelEditor.Commands
{
public class LE_CmdCloneObject : LE_CmdPlaceObject
{
private LE_CmdObjectLink m_instanceToClone;
public LE_CmdCloneObject(LE_GUI3dObject p_gui3d, int p_instanceToCloneUID, Transform p_copyTransform, string p_objectResourcePath)
: base(p_gui3d, null, p_copyTransform, p_objectResourcePath)
{
m_instanceToClone = new LE_CmdObjectLink(p_instanceToCloneUID);
m_isDestroyClonedScripts = true;
}
public override long GetStoredBytes()
{
return base.GetStoredBytes() + 15;
}
public override bool Execute()
{
m_prefab = m_instanceToClone.Obj;
if (m_prefab == null)
{
Debug.LogError("LE_CmdCloneObject: Execute: could not execute, object that needed to be cloned with UID '" + m_instanceToClone.UID + "' was not found!");
return false;
}
return base.Execute();
}
}
}