Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/I2/Loc/CoroutineManager.cs
2026-02-21 16:45:37 +08:00

24 lines
453 B
C#

using UnityEngine;
namespace I2.Loc
{
public class CoroutineManager : MonoBehaviour
{
private static CoroutineManager mInstance;
public static CoroutineManager pInstance
{
get
{
if (mInstance == null)
{
GameObject gameObject = new GameObject("GoogleTranslation");
gameObject.hideFlags |= HideFlags.HideAndDontSave;
mInstance = gameObject.AddComponent<CoroutineManager>();
}
return mInstance;
}
}
}
}