Files
2026-02-21 16:45:37 +08:00

32 lines
964 B
C#

using UnityEngine;
public class FreeCamera : MonoBehaviour
{
public bool freeLookEnabled;
public float lookSpeed = 5f;
public float moveSpeed = 5f;
public float sprintSpeed = 50f;
private float m_yaw;
private float m_pitch;
private void Update()
{
if (freeLookEnabled)
{
m_yaw = (m_yaw + lookSpeed * Input.GetAxis("Mouse X")) % 360f;
m_pitch = (m_pitch - lookSpeed * Input.GetAxis("Mouse Y")) % 360f;
base.transform.rotation = Quaternion.AngleAxis(m_yaw, Vector3.up) * Quaternion.AngleAxis(m_pitch, Vector3.right);
float num = Time.deltaTime * ((!Input.GetKey(KeyCode.LeftShift)) ? moveSpeed : sprintSpeed);
float num2 = num * Input.GetAxis("Vertical");
float num3 = num * Input.GetAxis("Horizontal");
float num4 = num * (((!Input.GetKey(KeyCode.Q)) ? 0f : 1f) - ((!Input.GetKey(KeyCode.E)) ? 0f : 1f));
base.transform.position += base.transform.forward * num2 + base.transform.right * num3 + Vector3.up * num4;
}
}
}