Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/FG_GameObjectGUIDs.cs
2026-02-21 16:45:37 +08:00

35 lines
484 B
C#

using System;
using UnityEngine;
public class FG_GameObjectGUIDs : MonoBehaviour
{
[NonSerialized]
public static bool _dirty = true;
[HideInInspector]
public string[] guids = new string[0];
[HideInInspector]
public UnityEngine.Object[] objects = new UnityEngine.Object[0];
private FG_GameObjectGUIDs()
{
_dirty = true;
}
private void Awake()
{
_dirty = true;
}
private void OnDisable()
{
_dirty = true;
}
private void OnDestroy()
{
_dirty = true;
}
}