Files
2026-02-21 16:45:37 +08:00

109 lines
3.2 KiB
C#

using System;
using Photon;
using UnityEngine;
using UnityEngine.UI;
namespace ExitGames.Demos.DemoAnimator
{
public class Launcher : PunBehaviour
{
[Tooltip("The Ui Panel to let the user enter name, connect and play")]
public GameObject controlPanel;
[Tooltip("The Ui Text to inform the user about the connection progress")]
public Text feedbackText;
[Tooltip("The maximum number of players per room")]
public byte maxPlayersPerRoom = 4;
[Tooltip("The UI Loader Anime")]
public LoaderAnime loaderAnime;
private bool isConnecting;
private string _gameVersion = "1";
private void Awake()
{
if (loaderAnime == null)
{
Debug.LogError("<Color=Red><b>Missing</b></Color> loaderAnime Reference.", this);
}
PhotonNetwork.autoJoinLobby = false;
PhotonNetwork.automaticallySyncScene = true;
}
public void Connect()
{
feedbackText.text = string.Empty;
isConnecting = true;
controlPanel.SetActive(false);
if (loaderAnime != null)
{
loaderAnime.StartLoaderAnimation();
}
if (PhotonNetwork.connected)
{
LogFeedback("Joining Room...");
PhotonNetwork.JoinRandomRoom();
PhotonNetwork.JoinRandomRoom(null, 2);
}
else
{
LogFeedback("Connecting...");
PhotonNetwork.ConnectUsingSettings(_gameVersion);
}
}
private void LogFeedback(string message)
{
if (!(feedbackText == null))
{
Text text = feedbackText;
text.text = text.text + Environment.NewLine + message;
}
}
public override void OnConnectedToMaster()
{
Debug.Log("Region:" + PhotonNetwork.networkingPeer.CloudRegion);
if (isConnecting)
{
LogFeedback("OnConnectedToMaster: Next -> try to Join Random Room");
Debug.Log("DemoAnimator/Launcher: OnConnectedToMaster() was called by PUN. Now this client is connected and could join a room.\n Calling: PhotonNetwork.JoinRandomRoom(); Operation will fail if no room found");
PhotonNetwork.JoinRandomRoom();
}
}
public override void OnPhotonRandomJoinFailed(object[] codeAndMsg)
{
LogFeedback("<Color=Red>OnPhotonRandomJoinFailed</Color>: Next -> Create a new Room");
Debug.Log("DemoAnimator/Launcher:OnPhotonRandomJoinFailed() was called by PUN. No random room available, so we create one.\nCalling: PhotonNetwork.CreateRoom(null, new RoomOptions() {maxPlayers = 4}, null);");
PhotonNetwork.CreateRoom(null, new RoomOptions
{
MaxPlayers = maxPlayersPerRoom
}, null);
}
public override void OnDisconnectedFromPhoton()
{
LogFeedback("<Color=Red>OnDisconnectedFromPhoton</Color>");
Debug.LogError("DemoAnimator/Launcher:Disconnected");
loaderAnime.StopLoaderAnimation();
isConnecting = false;
controlPanel.SetActive(true);
}
public override void OnJoinedRoom()
{
LogFeedback("<Color=Green>OnJoinedRoom</Color> with " + PhotonNetwork.room.PlayerCount + " Player(s)");
Debug.Log("DemoAnimator/Launcher: OnJoinedRoom() called by PUN. Now this client is in a room.\nFrom here on, your game would be running. For reference, all callbacks are listed in enum: PhotonNetworkingMessage");
if (PhotonNetwork.room.PlayerCount == 1)
{
Debug.Log("We load the 'Room for 1' ");
PhotonNetwork.LoadLevel("PunBasics-Room for 1");
}
}
}
}