Files
2026-02-21 16:45:37 +08:00

102 lines
1.5 KiB
C#

using System;
namespace ErosionBrushPlugin
{
[Serializable]
public class Preset
{
[Serializable]
public struct SplatPreset
{
public bool apply;
public float opacity;
public int num;
}
public float brushSize = 50f;
public float brushFallof = 0.6f;
public float brushSpacing = 0.15f;
public int downscale = 1;
public float blur = 0.1f;
public bool isErosion;
public int noise_seed = 12345;
public float noise_amount = 20f;
public float noise_size = 200f;
public float noise_detail = 0.55f;
public float noise_uplift = 0.8f;
public float noise_ruffle = 1f;
public int erosion_iterations = 3;
public float erosion_durability = 0.9f;
public int erosion_fluidityIterations = 3;
public float erosion_amount = 1f;
public float sediment_amount = 0.8f;
public float wind_amount = 0.75f;
public float erosion_smooth = 0.15f;
public SplatPreset foreground = new SplatPreset
{
opacity = 1f
};
public SplatPreset background = new SplatPreset
{
opacity = 1f
};
public string name;
public bool saveBrushSize;
public bool saveBrushParams;
public bool saveErosionNoiseParams;
public bool saveSplatParams;
public bool isNoise
{
get
{
return !isErosion;
}
set
{
isErosion = !value;
}
}
public bool paintSplat
{
get
{
return (foreground.apply && foreground.opacity > 0.01f) || (background.apply && background.opacity > 0.01f);
}
}
public Preset Copy()
{
return (Preset)MemberwiseClone();
}
}
}