Files
2026-02-21 16:45:37 +08:00

22 lines
336 B
C#

using UnityEngine;
namespace EnergyBarToolkit
{
public class LoadingScript : MonoBehaviour
{
public float animSpeed = 1f;
private FilledRenderer3D filled;
private void OnEnable()
{
filled = GetComponent<FilledRenderer3D>();
}
private void Update()
{
filled.radialOffset += animSpeed * Time.deltaTime;
}
}
}