27 lines
516 B
C#
27 lines
516 B
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace EnergyBarToolkit
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{
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public class EnergyBarUGUISlider : MonoBehaviour
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{
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private EnergyBar[] allBars;
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private void Start()
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{
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allBars = Object.FindObjectsOfType<EnergyBar>();
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}
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public void OnValueChanged()
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{
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Slider component = GetComponent<Slider>();
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float normalizedValue = component.normalizedValue;
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for (int i = 0; i < allBars.Length; i++)
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{
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EnergyBar energyBar = allBars[i];
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energyBar.ValueF = normalizedValue;
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}
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}
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}
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}
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