Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/CurvedUI/CUI_PerlinNoiseRotation.cs
2026-02-21 16:45:37 +08:00

24 lines
484 B
C#

using UnityEngine;
namespace CurvedUI
{
public class CUI_PerlinNoiseRotation : MonoBehaviour
{
public float samplingSpeed = 1f;
public float maxrotation = 60f;
private RectTransform rectie;
private void Start()
{
rectie = base.transform as RectTransform;
}
private void Update()
{
rectie.localEulerAngles = new Vector3(0f, 0f, Mathf.PerlinNoise(Time.time * samplingSpeed, Time.time * samplingSpeed).Remap(0f, 1f, 0f - maxrotation, maxrotation));
}
}
}