33 lines
528 B
C#
33 lines
528 B
C#
using System;
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using UnityEngine;
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namespace BitStrap
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{
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[Serializable]
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public class PlayerPrefInt : PlayerPrefProperty<int>
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{
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private int defaultValue;
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public PlayerPrefInt(string key)
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: base(key)
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{
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}
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public PlayerPrefInt(string key, int defaultValue)
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: base(key)
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{
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this.defaultValue = defaultValue;
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}
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protected override int OnRetrieveValue()
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{
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return PlayerPrefs.GetInt(key, defaultValue);
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}
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protected override void OnSaveValue(int value)
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{
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PlayerPrefs.SetInt(key, value);
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}
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}
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}
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