Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/BinaryWriterExtensions.cs
2026-02-21 16:45:37 +08:00

50 lines
1.2 KiB
C#

using System.IO;
using UnityEngine;
internal static class BinaryWriterExtensions
{
public static void Write(this BinaryWriter writer, OvrAvatarDriver.PoseFrame frame)
{
writer.Write(frame.headPosition);
writer.Write(frame.headRotation);
writer.Write(frame.handLeftPosition);
writer.Write(frame.handLeftRotation);
writer.Write(frame.handRightPosition);
writer.Write(frame.handRightRotation);
writer.Write(frame.voiceAmplitude);
writer.Write(frame.controllerLeftPose);
writer.Write(frame.controllerRightPose);
}
public static void Write(this BinaryWriter writer, Vector3 vec3)
{
writer.Write(vec3.x);
writer.Write(vec3.y);
writer.Write(vec3.z);
}
public static void Write(this BinaryWriter writer, Vector2 vec2)
{
writer.Write(vec2.x);
writer.Write(vec2.y);
}
public static void Write(this BinaryWriter writer, Quaternion quat)
{
writer.Write(quat.x);
writer.Write(quat.y);
writer.Write(quat.z);
writer.Write(quat.w);
}
public static void Write(this BinaryWriter writer, OvrAvatarDriver.ControllerPose pose)
{
writer.Write((uint)pose.buttons);
writer.Write((uint)pose.touches);
writer.Write(pose.joystickPosition);
writer.Write(pose.indexTrigger);
writer.Write(pose.handTrigger);
writer.Write(pose.isActive);
}
}