Files
2026-02-21 16:45:37 +08:00

30 lines
1012 B
C#

namespace BehaviorDesigner.Runtime.Tasks
{
[HelpURLAttribute("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=17")]
[TaskIcon("{SkinColor}PerformInterruptionIcon.png")]
[TaskDescription("Perform the actual interruption. This will immediately stop the specified tasks from running and will return success or failure depending on the value of interrupt success.")]
public class PerformInterruption : Action
{
[Tooltip("The list of tasks to interrupt. Can be any number of tasks")]
public Interrupt[] interruptTasks;
[Tooltip("When we interrupt the task should we return a task status of success?")]
public SharedBool interruptSuccess;
public override TaskStatus OnUpdate()
{
for (int i = 0; i < interruptTasks.Length; i++)
{
interruptTasks[i].DoInterrupt((!interruptSuccess.Value) ? TaskStatus.Failure : TaskStatus.Success);
}
return TaskStatus.Success;
}
public override void OnReset()
{
interruptTasks = null;
interruptSuccess = false;
}
}
}